Student Scholar Symposium

Computer Science

Game Center
Presenter(s): Jonathan Bahm, Brandon Fabre, Raha Pirzadeh
Advisor(s): Dr. Michael Fahy
As early as 1973, multiplayer gaming was developed and has been played by many starting from a young age. Since then, the gaming industry has evolved significantly; however, we wanted to go back to basics and create a simple game center implementing features commonly used today. In our application, Game Center, two players interacting on different computers will be able to pick from a series of games: Tic Tac Toe, Hangman, and Rock, Paper, Scissors. We will achieve this by using multi-client to server interaction over the TCP protocol and implement the games using multithreaded persistent socket connections to the game server. The game server program handles the logic, and players can use simple commands to pick the game they want to play and chat with the other player. We intend for these commands to be either one or two-character responses. For example, when playing Rock, Paper, Scissors, the players would either send an ‘r’, ‘p’, or ‘s’ to select their next move. The server then takes that input from the users and returns the winner. When the users finish with a game, they have the option to play again, go back to the main menu to pick another game, or exit the Game Center.


ChapSafe - Bringing Safety to the Hands of Students
Presenter(s): Noah Estrada-Rand, Naoki Kita, Jack Savage
Advisor(s): Dr. LouAnne Boyd
While Chapman University offers warnings regarding security incidents on campus, many of the warnings and incident emails are too far removed in time to be adequate indications of security breaches.  To address this issue, we have begun developing the application ChapSafe, a Chapman student exclusively crowdsourced warning and incident report system. The app will prompt students for their ID number and incident type before alerting security and campus Public Safety as well as all students who have this application installed on their mobile devices. Students will make incident reports as they witness them, providing details on each occurrence. By making students more readily aware of on-campus safety incidents, the student population will become safer as well as more inclusive by looking out for one another.  By restricting app usage to students and holding them accountable by tying their id number to their profile, we aim to hold individuals accountable while providing more instantaneous and timely feedback.  Our prototypes aim to research different user interface designs to optimize this functionality and await our user test results to evaluate how to better create a diversity-focused and inclusive design to help boost safety on campus.


My.Chapman.Edu the App: Using User Feedback to Increase Site Navigation and Design Accessibility
Presenter(s): Amanda Hirahara, Debbie Lu, Jennifer Nguyen
Advisor(s): Dr. LouAnne Boyd
Chapman’s website for university-related tasks, mychapman.edu, is structured with small text and a confusing layout, making it difficult to navigate and find information. There is currently no alternative option for this site, so its convenience is of utmost importance. Through user testing in a diverse pool of college students, we have come to the conclusion that simplifying the site would greatly improve its usability. This would be achieved by minimizing the number of branching options for each page, promoting easier accessibility and navigation for basic administrative tasks that students use regularly, e.g. class registration and payment plans. Specifically, users should be able to move from page to page with a single command. To accomplish this, we will display the necessary information in a succinct manner to minimize the overload of information currently displayed on the site, and every page and link will be clearly labeled. In addition, allowing users to have the ability to use voice control helps increase the usability of the app. We expect the app to provide a simple interface for students where they can securely complete the required transactions with ease.


Insta Info
Presenter(s): James Romero
Advisor(s): Dr. Michael Fahy
Instagram has become part of everyday society for most Americans and people around the world. It has grown to as many as a billion monthly users. Instagram is known for making hashtags popular from one's food, to the style of their clothes. Surprisingly, Instagram was not the first online application to use hashtags in this formality. People begin using hashtags online as far back as 1988 on a platform called IRC(Internet Relay Chat). Although Instagram wasn't the pioneer of hashtags, they've in a sense rejuvenated its purpose. These hashtags have also been a pillar to society in having communities come together. One example is  #covid19 and #socialdistancing. These hashtags have helped bring awareness to the noble virus which has infected and taken many lives . The hashtag was also a tool to bring remembrance to great people we lost such as the tragic death of Kobe Bryant and many other influential people. Our team will collect data on certain feeds with particular hashtags and categorize them from most popular to least popular. We will design an application utilizing the Instagram API in order to collect the required data to complete our research. The data in which we collect can bring about the highlights in our communities. The world is ever changing and instagram is the source which tends to project people’s subconscious. These mental connections become one's hashtags which connect people to similar mental states. Measuring this data can also be important to the way people market their products using social media advertisement. On influencermarketinghub.com, their research team found that 88% of brand posts include at least one hashtag and posts with at least one hashtag average 12.6% more engagement than those without. We hope that our findings increase the level of understanding on how people engage with the instagram platform in terms of posts as well as hashtags.

 

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