Digital Arts
Parallax, 2019-2020
Presenter(s): Scott Cummings, Nicholas Mirchandani, Ryan Millares, Dan Haub, Sean Robbins,
Advisor(s): Kenjiro Quides, Robert de Bruijn,
Hurtling through space, the light of the stars shining on their face as they explore the cosmos, this is the experience that Parallax offers to its students. A thrilling journey through our solar system, one that will teach basic and advanced lessons in astronomy and physics. Using the virtual reality technology available at Chapman’s Grand Challenges Makerspace, students from across several fields have come together to craft an educational opportunity unlike any other. From experiencing changes in gravity in real time, to seeing first hand the scope of our solar system, students will no doubt be wanting more from this four lesson pilot. Education that is out of this world: Covering topics from fourth to ninth grade, Parallax is the perfect tool to spark an early love of science in your students. With a curriculum designed to match their progress, the game is consistently rewarding while pushing students to do their best. Vibrant Realms: Set in the beautiful world of outer space, our artists have painstakingly worked to create worlds as imaginative and realistic as possible: Exploring the cockpit of their ships, students will be able to interact with learning modules, take cumulative assessment quizzes, and play with the scientific instruments located within. Walking the planet’s surface, students will experience astronaut life as they collect rock samples, complete lessons, and have fun on various planet’s surfaces. Experience true interactivity: Working with Unity’s Virtual Reality Tool Kit, our programmers have developed a fun, easy to use, and informative UI. Beyond this they have meticulously scrubbed the code of the game, ensuring that each level works seamlessly so that the fun never ends! Become a child again: Explore the vast worlds of Parallax with your fun loving A.I. Parallax, a guide and friend on your journey, Parallax will help guide students through lessons and let them know when to take a break from the game.